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      ManBat project WIP.

      Built this as reference for an illustration, check out the illustration page to see him in action.
 

   Skin variations v2

      Face close up, playing with rig. Teeth needs more variation in SSS.





 
   Skin variations v2

      Different views of the dark version pick.





 
   Skin variations v2

      Decided to go with the darker version, playing with dark pigment pattern.





 
   Blood Skin LookDev

      WIP ideas for blood. Some options are blood on top

      of skin and some read more like wounds. Same mask

      with different disp heights. More spec breakup needed.




 
   eyeStalk Variations

      Some eye stalk variations, the bigger round eyes are a bit too cute in silhouette.




 
   Groom

      Layered shaders are set up, dirt on top of skin on top of fleshier. Textures so far are procedural only.

      Going for a lighter groom so more of the skin can be seen, density is more mole rat than bat.




 
   

      These are some test renders from Arnold for Maya 2017. Trying to decide how gooey the skin should look.       




 
 

 

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