
Face close up, playing with rig. Teeth needs more variation in SSS.
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Different views of the dark version pick.
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Decided to go with the darker version, playing with dark pigment pattern.
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WIP ideas for blood. Some options are blood on top
of skin and some read more like wounds. Same mask
with different disp heights. More spec breakup needed.
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Some eye stalk variations, the bigger round eyes are a bit too cute in silhouette.
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Layered shaders are set up, dirt on top of skin on top of fleshier. Textures so far are procedural only.
Going for a lighter groom so more of the skin can be seen, density is more mole rat than bat.
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These are some test renders from Arnold for Maya 2017. Trying to decide how gooey the skin should look.
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